DrewC has posted Part 2 of the Swashbuckling combat system Dev log, this time focusing on Skills and Fighting Schools.
This second log entry explains that swashbuckling combat will be limited to swords upon release but the Developers fully intend to expand this system in the future. There are three school of sword fighting:
Dirty Fighting
Fencing
Florentine
And each one of these schools will take advantage of a different sword type:
Cutlass for dirty fighting
Rapier for Fencing
Small Sword and Dagger for Florentine
QUOTE
The decision to link sword type to fighting school was a difficult one. On the one hand we want to allow as much player flexibility as possible. On the other hand we want swashbuckling to look really engaging, and the different fighting schools to be visually distinctive. Ultimately we decided to slightly limit player item selection in order to create a system that looked right. A swordsman holds a rapier very differently from how he holds a cutlass, and use of the weapon is entirely different. So if we want a particular attack to be usable with any weapon, we have to do three animations for it. Instead we decided to limit our animations to a single fighting school for each animation, but include a much wider range of animations overall.
The Dev log also breaks down skill chains and discusses your characters 26 skill points. Skills are sorted in 6 categories: